//==============================================================================
// Caravan_anim.txt
//==============================================================================

//==============================================================================
define wheel
{
   set hotspot
   {
      version
      {
         Visual Attachment A Wheels Spoked
      }
   }
}

//==============================================================================
anim idle
{
  SetSelector
  {
    Techlogic None/Coinage
    SetSelector
    {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual Trade G Donkey_idle
     	tag SpecificSoundSet 0.30 false coins checkowner 
         }
      }
      set hotspot
      {
         version
         {
            Visual Trade G Donkey_LoadedIdle
     	tag SpecificSoundSet 0.30 false coins checkowner 
         }
      }   
    }
    SetSelector
    {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual Trade G Donkey_idle
		replacetexture trade g caravan donkey/trade g caravan donkey coinage
      	tag SpecificSoundSet 0.30 false coins checkowner 
        }
      }
      set hotspot
      {
         version
         {
            Visual Trade G Donkey_LoadedIdle
		replacetexture trade g caravan donkey/trade g caravan donkey coinage
     	tag SpecificSoundSet 0.30 false coins checkowner 
         }
      }   
    }
  }
}

//==============================================================================
anim Flail
{
  SetSelector
  {
    Techlogic None/Coinage
    SetSelector
    {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual Trade G Donkey_Flail
         }
      }
      set hotspot
      {
         version
         {
            Visual Trade G Donkey_LoadedFlail
         }
      }   
    }
   SetSelector
    {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual Trade G Donkey_Flail
		replacetexture trade g caravan donkey/trade g caravan donkey coinage
         }
      }
      set hotspot
      {
         version
         {
            Visual Trade G Donkey_LoadedFlail
		replacetexture trade g caravan donkey/trade g caravan donkey coinage
         }
      }   
    }
  }
}

//==============================================================================
anim walk
{
  SetSelector
  {
	Techlogic None/Coinage
	SetSelector
	{
		InventoryLogic 0 1
		set hotspot
		{
			version
			{
				Visual Trade G Donkey_Walk
				tag FootstepLeft 0.10 true   
				tag FootstepRight 0.00 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.10 true 
			}
		}
		set hotspot
		{
			version
			{
				Visual Trade G Donkey_LoadedWalk
				tag FootstepLeft 0.10 true   
				tag FootstepRight 0.00 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.10 true 
			}
		}
	}
	SetSelector
	{
		InventoryLogic 0 1
		set hotspot
		{
			version
			{
				Visual Trade G Donkey_Walk
		replacetexture trade g caravan donkey/trade g caravan donkey coinage
				tag FootstepLeft 0.10 true   
				tag FootstepRight 0.00 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.10 true 
			}
		}
		set hotspot
		{
			version
			{
				Visual Trade G Donkey_LoadedWalk
		replacetexture trade g caravan donkey/trade g caravan donkey coinage
				tag FootstepLeft 0.10 true   
				tag FootstepRight 0.00 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.10 true 
			}
		}
	}
  }   
}

//==============================================================================
anim Bored
{
  SetSelector
  {
    Techlogic None/Coinage
    SetSelector
    {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual Trade G Donkey_Bored
         }
      }
      set hotspot
      {
         version
         {
            Visual Trade G Donkey_LoadedBored
         }
      }   
    }
   SetSelector
    {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual Trade G Donkey_Bored
		replacetexture trade g caravan donkey/trade g caravan donkey coinage
         }
      }
      set hotspot
      {
         version
         {
            Visual Trade G Donkey_LoadedBored
		replacetexture trade g caravan donkey/trade g caravan donkey coinage
         }
      }   
    }
  }
}

//==============================================================================
anim Death
{
  SetSelector
  {
    Techlogic None/Coinage
    SetSelector
    {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual Trade G Donkey_Death
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
               tag SpecificSoundSet 0.51 false HeavyFall checkVisible 
		//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
            Visual Trade G Donkey_LoadedDeath
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
               tag SpecificSoundSet 0.51 false HeavyFall checkVisible 
		//-- end auto generated section
         }
      }   
    }
    SetSelector
    {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual Trade G Donkey_Death
		replacetexture trade g caravan donkey/trade g caravan donkey coinage
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
               tag SpecificSoundSet 0.51 false HeavyFall checkVisible 
		//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
            Visual Trade G Donkey_LoadedDeath
		replacetexture trade g caravan donkey/trade g caravan donkey coinage
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
               tag SpecificSoundSet 0.51 false HeavyFall checkVisible 
		//-- end auto generated section
         }
      }   
    }
  }
}
